Discover what The World's Online Festival is all about
WOLF: Uniting people across the globe in discovery, entertainment and belonging
WOLF is more than just sitting back and being entertained – we’re a lively and interactive community of producers, show hosts, radio presenters, singers, poets, comedians, musicians, DJs and fans. We have stunning stages across thousands of different groups hosting live and interactive audio shows and festival events, as well as after-show gatherings and socialising. Entertainment is how we stand out, built on a foundation of friendship, community and supporting homegrown talent.
What we stand for
Friendship & Belonging
Inclusive & Supportive
Self-discovery & Exploration
Back in 2006, long before anyone had even heard of an app store, 21-year-old Martin Rosinski developed an instant-messaging tool for his father's engineering company in Newcastle, in the North East of England. Fast-forward to today and that technology now powers The World’s Online Festival – WOLF, for short – a leading platform for mobile communities around the world.
Early 2020 saw the launch of a revolutionary and unique new social offering: WOLF. We’re constantly striving to be the place where people can express themselves freely, entertain, and feel at home in an audio social network environment.
The Leadership Team
Meet the WOLF headliners
Gary leads the WOLF pack with extensive experience in building and launching video game brands (SEGA, EA) and expertise in the gamification of social network communities.
Chief Vision Officer
Constantly exploring and founding technical innovation, Martin’s product vision and creative ingenuity has enabled The World’s Online Festival to become a reality.
With a background leading a content marketing agency, and senior roles at entertainment firms, Adam loves generating interactive experiences.
Numbers-mad, Katherine is the driving force behind the WOLF brand’s user monetisation and financial growth strategy, with her audience savviness.
HEAD OF PRODUCT DESIGN
With more than 25 years of expertise in crafting user experiences for video game and mobile markets, Neil is our gatekeeper for quality.
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